
That tallied up the total of 15 to 23 with the addition of the likes of Bethesda Game Studios, Arkane and more.
#Torment tides of numenera shaky foundations series
Your guess is as good as Todd Howard’s right now, let alone a guess from me or anyone else for that matter.Ĭonsidering it was only a few years ago that critics were pointing out that Microsoft’s first-party lineup was lacking, certainly compared to Sony, Microsoft has been building up its Microsoft Gaming lot of developers in a massive way over the past few years, thanks to a series of acquisitions that brought in eight new studios to the Xbox Game Studios fold as well as established studios like 343 Industries, The Coalition, Rare, Turn 10 and more.Īnd ahead of the launch of Xbox Series X and S, it announced in September 2020 the megaton it was buying Zenimax Media, the parent company of Bethesda Softworks. After that comes The Elder Scrolls 6, which Howard confirmed is still in pre-production. Starfield launches in first-half 2023 for Xbox Series X/S and PC. He added: “We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality.”

Howard confirmed on Sunday that you can fly your spaceship and use it for combat, but in the same interview with IGN, he confirmed players won’t be able to fly seamlessly from space into a planet’s atmosphere ala No Man’s Sky, say that, as a feature, it’s “really just not that important to the player.” So once you’re dealing with scale like that, and procedural systems, the difference between, say, one planet that has some variation on it, and a hundred planets, or a thousand planets, it’s actually not that big of a leap, if that makes sense – once you have good systems working for that.” And a planet by itself, if you think about it in a game concept, just one planet is infinitely big if you’re going to do it in some realistic fashion. He added: “So it starts with: Can you even pull it off, visually? You know, a planet. And we had been developing some procedural technology and doing some prototypes, and it really started coming to a head with Starfield, in that we think we can do this.” “ one we look at a lot in terms of game flow. We generate landscape using procedural systems, so we’ve always kind of worked on it. “It’s a big part of Skyrim in terms of questing and some other things we do. “We do a lot of procedural generation, but I would keep in mind that we’ve always done that,” he said. The assumption on that is that content on at least most of the planets would be procedurally generated. This follows a claim on Sunday at the Xbox and Bethesda Showcase that it would contain up to 100 solar systems and 1,000 unique planets to explore. Howard also outlined how Starfield will feature the most handcrafted content in the history of Bethesda Game Studios and more than any other title in its history.


“It’s more quests, so it might be 20% more than our previous ones.”įor comparison sake, Skyrim and Fallout 4 respectively are within the ball park of 25-28 hours when factoring in their main missions.

“This one’s ending up a little bit longer and we may tune that some still,” said Howard. Speaking in an IGN interview, Howard said the game’s main path will last around 30-40 hours, assuming the player decides not to step away from doing side-missions or other content. Starfield will be longer than any other Bethesda Game Studios title ever by around 20 percent, game director Todd Howard has said.
